κ°μμ κ΄μ μ μ΄μ©ν μΆ©λ μ¬λΆ / κ΅μ°¨ μ§μ κ³μ°μ μ¬μ©λλ Ray Casting κΈ°λ²μ μνμ μ리 μ€λͺ
Development
2026
- π¦ Ray CastingMar 20
- π₯ κΈ°μ΄ κ²μ 물리Feb 9κ²μ μμ§ κ΅¬νμ νμν κΈ°μ΄μ μΈ λ΄ν΄ μν μ΄λ‘ μ 리
- β κΈ°μ΄ κ²μ μνFeb 3κ²μ μμ§ κ΅¬νμ νμν κΈ°μ΄μ μΈ μν μ΄λ‘ μ 리
- πͺ Windows API κΈ°μ΄Jan 30κΈ°μ΄μ μΈ Windows API μ 리
- π Dear ImGuiJan 30μ€ν μμ€ C++ λΌμ΄λΈλ¬λ¦¬ Dear ImGui μ 리
- β Direct3D 11 Graphics Pipeline - 10. λ²νΌJan 30Direct3D 11μμ μ¬μ©νλ κ°μ’ λ²νΌ μ 리
- β Direct3D 11 Graphics Pipeline - 9. νλ μκ³Ό κ²μ 루νJan 29νλ μμ κ°λ , νλ μ λ²νΌ , λλΈ λ²νΌλ§ λ° κ²μ 루ν μ 리
- β Direct3D 11 Graphics Pipeline - 8. μ’νκ³μ κ³΅κ° μ’ν λ³νJan 29Direct3D 11μ μ’νκ³μ κ³΅κ° μ’ν λ³ν μ 리
- β Direct3D 11 Graphics Pipeline - 7. κ·Έλν½μ€ νλ‘κ·Έλ¨ κ΅¬μ‘°μ μ£Όμ Direct3D 11 ν¨μλ€Jan 29κ·Έλν½μ€ νλ‘κ·Έλ¨μ κΈ°λ³Έ ꡬ쑰μ Direct3D 11μ μ£Όμ ν¨μλ€ μ 리
- β Direct3D 11 Graphics Pipeline - 6. Output-Merger μ€ν μ΄μ§Jan 24Direct3D 11 νμ΄νλΌμΈμ Output-Merger μ€ν μ΄μ§ μ 리